Junior Games Programmer
Building immersive experiences with Unreal Engine, Unity, and modern C++ / C#.
Worked as a programmer during the Deadstick Bush Flight Simulator beta test, helping test gameplay systems, identify issues, and improve the player experience before release.
Working as part of the Spiral House team on Deadstick Bush Flight Simulator, contributing to the development of an immersive bush flight simulation experience.
Joined Spiral House as a Junior Games Programmer, developing gameplay systems and contributing to an exciting new unannounced project.
Completed an MSc focused on games programming, with technical work across C++, Unreal Engine, gameplay systems, and optimisation.
Built and tested a 5v5 shooter featuring AI bots, Unreal Engine behaviour systems, and data-driven skill rating algorithms including Elo, TrueSkill, and a proprietary approach.