Trials Of Anubis (Creation of Engine and Game in OpenGL)

Skills

TLDR

This was a group project of 4 engine programmers as well as 3 game developers. We had 6 weeks to plan and make an engine and then within this time produce a game to play on the engine. I was assigned Lead of the Gameplay Programmers.

In this project I developed the Player Movements systems, Weapon Systems, Pickups systems, Room Collisions, in-game UI and finally the paused Menus.

The projected demanded team commications and a strong work ethic to complete this project as the time constrainsts were so tight. Over the project a developer log was made and is shown below. This includes Scrum meetings, Early concepts, UML Diagrams and alot of code.

YouTube Video

Documentation

Dev Log

GDD